Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using raytrace reflections to simulate polished metals


Environment map reflection is OK for quick simulation of a reflective surface. However, for true reflection we need to use raytracing to generate physically accurate reflections just like we would see in real life. Raytrace rendering has been used for many years in 3D applications such as Blender. However, until recently the processing required producing a raytrace generated render was beyond 3D animation tasks because of the long render times involved. Fortunately, the power of computers has moved on as has the algorithms that are required to calculate such complex physical light properties. Blender has a really efficient raytrace engine. All of the renders you will undertake in this book were actually raytrace renders. We were just not using many of the facilities such as ray mirror reflection. Raytracing is switched on by default in Blender.

In this recipe we will explore the ease of ray mirror to produce very accurate reflections...