In this recipe, we will create the waves that will wash against the rocks. To make it a little easier, we will base the wave motion on slack water so that we don't have to worry about tide movement. Although we can generate all kinds of weather, we will keep this wave motion relatively calm.
You will need to open the saved file from the last recipe or if you are undertaking this out of order unzip the large-scale-water-02.blend
from the zipped file download following the instructions at the beginning of this section.
We will first create a simple plane upon which our waves will be created.
With the
large-scale-water-02.blend
opened in Blender, select layer 2 in the header of the 3D view. Move the cursor to the center of the grid SHIFT+S, Cursor to Center.Create a new plane mesh. SHIFT+A, Add, Mesh, Plane. In the Object panel, name it
sea-closeup
.Scale this new plane by ten, S key,
10
, and ENTER. You can achieve the same by bringing...