Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating wake around objects in water


So far, the ocean water surface has produced a reasonably realistic result. However, at the moment, the rocks are producing no wake where they meet the water. This would be OK in a lake or pond with less wave disruption but, in the ocean, a wake would be produced as foam would form as the seawater splashed onto the rock. Of course, since this is not a physical simulation, the rock and water materials have no idea that either is there. To produce that interaction, we have to cheat to produce both surface tension, to raise the water as it interacts where it meets the rock, and foam that will distort as the wave flows up and down against its surface.

Getting ready

This recipe follows on from the previous. You therefore need to open the large-scale-water-11.blend. If you are starting this before completing the previous recipe, unzip the blendfile from the zipped file you downloaded at the beginning of this section.

How to do it...

We need to apply two textures...