So far, the ocean water surface has produced a reasonably realistic result. However, at the moment, the rocks are producing no wake where they meet the water. This would be OK in a lake or pond with less wave disruption but, in the ocean, a wake would be produced as foam would form as the seawater splashed onto the rock. Of course, since this is not a physical simulation, the rock and water materials have no idea that either is there. To produce that interaction, we have to cheat to produce both surface tension, to raise the water as it interacts where it meets the rock, and foam that will distort as the wave flows up and down against its surface.
This recipe follows on from the previous. You therefore need to open the large-scale-water-11.blend
. If you are starting this before completing the previous recipe, unzip the blendfile from the zipped file you downloaded at the beginning of this section.