In this recipe, we will edit the UV map so that the main point of interest occupies more room on the image. In this way, we can ensure that the front of the face has more image pixels assigned than those areas that will be either hidden, or less prominent. Optimizing a UV map in this way will ensure the maximum resolution while maintaining small image sizes.
This recipe picks up from the end of the last, so either open the saved blendfile UV-FACE-03.blend
, or open the file from the downloaded zip file, UV-Head.zip
, as discussed at the start of this chapter.
We will start by straightening the top, bottom, and side outside seams to use as much of the height and width of the image we can utilize.
With the blendfile
UV-FACE-03.blend
open, you should still be in the UV Editing window, with the mesh model in the right window, and the unwrapped UV map in the left. If it is not showing, ensure you are in edit mode with the face...