Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding more than one material to a surface


Man-made objects frequently have multiple components. Modeling all of these as separate Blender objects can present problems. To begin with, you will have to attach each component if you wish the whole object to move in an animation. You may also get problems with mesh intersection where two materials are so close together that the computer will find it difficult to work out which is in front of the other. This can lead to flashing textures that can become emphasized in an animation. Wouldn't it be great if Blender provided some way of assigning different materials to various parts of a mesh? Well, fortunately, Blender can do this and, as we will discover, it is very easy to achieve.

The faucet, created in Chapter 5, when simulating reflections in metal materials, is an excellent candidate for multiple materials as most bathroom taps have hot and cold labels attached to the top of the stopcock. We will attach an enamel-looking label to the top of...