Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Igniting a flame and making things burn in Blender


There is never smoke without flame and Blender provides the tools to magically ignite a smoke simulation to simulate fire. Fire like smoke is a difficult physical simulation in Blender and will require significant processing to bake the flames just as we experienced with the first recipe in this chapter. However, our task in this flame recipe is to understand the material and texture changes to produce bright self-illuminating flames that as they rise and cool, produce wispy smoke.

There are changes necessary to the smoke settings to create the flow of flame-like tendrils in our simulation. These will be covered but the main purpose of this recipe is to show how easy it is to create a realistic-looking flame that appears to be burning at its base and gradually cooling as its rises, eventually dissipating as a dirty smoke. We will use the renders from this recipe in later recipes to create a loopable flaming torch scene that renders incredibly...