Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding complex FX without the render overhead


We have seen how processor-intensive producing special effects shots in Blender can be. However, it is possible to add the result from such tasks as a simple billboard render or animation. We saw in Chapter 3 how textures and movies can be applied as a sequenced texture when we created the television recipe and the red alert box. Pasting images to flat surfaces to represent something much more complex is known as billboard rendering. When you are creating a complex environment for your animated characters, it can be more effective to texture a simple plane with a background object rather than have to have many complex models to represent the background. In the old days, backgrounds in 2D animation were more frequently painted by very good matt artists.

With the advent of 3D animation systems, users began to discover that because you can apply an animated image to a plane, or another simple model, why not create animated billboard backgrounds....