Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — watching Information International,Inc. (Triple I) 1982 demo reel


Make a search on the Web for the term Triple I demo. You are looking for their Information International, Inc. (Triple I) 1982 demo reel. YouTube, archive.org, or some other site should have the video. It's mostly the same production crew, just a short time later with an art director Richard Taylor added. The magician, Adam Powers was the first character animation. Note how they pushed their simple geometries farther with the Allied Stars logo, and started to integrate backgrounds to create complete scenes. With their work on Looker and Westworld they also incorporated computer graphics with film. Their modeling has improved so that now they can model an entire human body. Similar to you, their work was simple at first, but it got better.

Watch it now and enjoy it.

What just happened?

In the first demo reel, the animation was pretty much objects floating in space. In the 1982 demo reel, the background becomes an integral part of the scene, and in the Adam Powers section we have a simple character animation, and he has to interact with objects in the scene. The team was the same people, with the addition of an Art Director. So we can see that using principles of graphic design is starting to make a difference.

Introducing Pixar — 1984, and everything comes together

Pixar was the first place that combined computer animation technology with traditional animation techniques. While the modeling and rendering were no better than anyone else at that time, the use of the 12 animation principles revolutionized computer animation. When it was introduced, other animators were in awe.