Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — building the breakwater


A port needs protection from waves. The opening to the sea is too large, so you will be extending the little jetty and adding contours so that it looks like a natural part of the island:

  1. Press Numpad 7 to get the Top view.

  2. The breakwater will be at the top of the island. Press Shift+MMB and use the mouse to move to the top of the island.

  3. Press A to deselect all the faces. Press C to select the faces for the breakwater using the template as your guide.

  4. When you are done, press theMMB and rotate around so you can see the faces you've selected.

  5. Press G, Z, and move the selected faces up eight units to create the base of the breakwater. Use the Ctrl key to round off the units. Use the Page Up/Page Down keys to set the Proportional size: to about 25. Press theLMB to release the motion.

  6. Deselect some faces as shown in the following screenshot. Press C then use theMMB to deselect faces. Press theRMB to end the selection.

  7. Move the remaining faces up eight units...