Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — creating the pier frame rails with Bezier Curves


It may be hard to believe that you can make an entire pier with a rectangle, a Bezier Curve, a cube, and a cylinder, but that's what you are going to do next. The first step is to create a frame to carry the planks of the pier:

  1. Select Object Mode from the 3D View header.

  2. Press Numpad 7 to get the Top view. Press Numpad 5 to get the Ortho mode. Zoom into the edge between the port and the water.

  3. In the Layers control in the 3D View header, select Layer 1 with theRMB and then select Layer 2 with Shift+RMB.

  4. Press Shift+S and select Cursor to Center from the menu.

  5. Click theLMB over the edge between the water and the port.

  6. Press A to deselect any objects.

  7. Press Shift+A and select Mesh and then Cube from the pop-up menus.

  8. Press S, Y, 60, and Enter.

  9. Press G, Z, 6, and Enter.

  10. Press R, Z, 45, and Enter.

  11. Move the cube so it is 2/3 over the water and 1/3 over the port. Center it along the waterfront as shown in the left side of the following...