I've prepared a simple lighting rig. The model is a statue of Blender Foundation's Sintel. The rig has four layers. Layer 1 has the key light. Layer 2 has the fill light. Layer 3 has the back light. Layer 4 has Sintel, the camera, and an empty. Putting the lights on different layers lets you turn them on and off easily. Note that I have set up the 3D View as a QuadView window as discussed in Chapter 2, Getting Comfortable using the 3D View. This will let you adjust the lights in all axes without changing the windows:
Open the file
6907_11_light test rig_Sintel.blend
from your download pack.Press F12. Press Esc when you have finished looking at the image.