Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — lighting with only the back light


The back light adds highlights that help define objects. Without a key and fill light, you can see this more clearly:

  1. Select Layer 3, and then press the Shift key while selecting Layer 4.

  2. Press F12. The image should look similar to the following image. Press Esc when you have finished looking at the image.

What just happened?

The back light is about 180 degrees from the camera, as seen on the left side of the following screenshot. With only the back light, you see highlights on the top of the head and the shoulders, as seen on the left side of the following screenshot. Like the key light, the back light is high. Its job is to create highlights that define the subject with a rim of light.