Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — zooming the camera versus dollying the camera


Say you want to start out with a long shot that transitions into a close-up. Do you zoom or dolly? We studied dollying in Chapter 3, Controlling the Lamp, the Camera, and Animating Objects. Dollying moves the camera toward or away from the scene. Zooming is making a keyframe with one field of view, and on a different frame making a second keyframe with a different field of view. You can go from a distance to close up to your subject with either lens. Is there a difference in the results? This exercise has two identical cameras, you'll zoom one and dolly the other and see what you think. Check Chapter 3, Controlling the Lamp, the Camera, and Animating Objects if you need to review the commands for navigating in the Timeline Editor.

  1. Open the file 6907_11_Blender Island.blend. Camera.Field of View is selected as the default. It is selected as the active camera in the left-hand 3D View window.

  2. The Object Data panel in the Properties...