Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Making stereographic 3D with the Node Editor


You've already used the Node Editor when you created depth of field in the previous chapter. Now it's time to get a little bolder and use it to create stereographic 3D images which will use the Node Editor's ability to modify an image.

Since Red-Cyan anaglyph glasses are an inexpensive way to get the 3D separation when viewing an image, you are going to separate the images into a red image and a cyan image.

Note

The stereographic images were created with the jonboat and oars that you made in Chapter 6, Making and Moving the Oars. They were recorded with a stereo rig adapted from the one you made in 6907OS_06_Using Stereoscopic Camerasl.pdf and then dropped into the world made in Chapter 10, Modeling Organic Forms, Sea, and Terrain.