Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Rendering with the Cycles renderer


The Blender Internal renderer is only one of the many renderers available to the Blender user. The Cycles renderer has been incorporated into Blender in Blender 2.61, so it's worth looking at. One big difference between the Cycles renderer and the Blender Internal renderer is that you don't need lights in Cycles. Objects can be used as lights. It seems kind of strange, but we will explore it here.

This makes it easy to do cool stuff like neon lights and adding a glow to the bottom of cars. Cycles also handles glass well and creates distortions of light known as caustics, like the light patterns on the bottom of a pool.

Cycles does a style of ray tracing, bouncing the light around and following it to the source. This means that you get better shadows, lights, and reflections. It also means that rendering is never quite finished. It just gets better and better and you decide what is good enough.