Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — simulating the glow of a kiln


Cycles offers a lot of ways to use light. You are going to simulate the glow of a kiln as a white sphere acts as a light source and bounces light off red faces turning the light that bounces to red light:

  1. Open a new file in Blender.

  2. In the center of the top header, click theLMB over the button that says Blender Render, and choose Cycles Render from the drop-down menu as shown in the following screenshot:

  3. Select the default lamp with theRMB. Press X to delete it.

  4. Select the cube with theRMB and press the Tab key to get into Edit Mode.

  5. In the 3D View Header, click on the Viewport Shading menu button and choose Wireframe.

  6. In the 3D View Header, click on the Face select mode button.

  7. Choose the face nearest to the camera.

  8. Press E to extrude it, then Enter.

  9. Press S, 0.5, and Enter.

  10. Press E, -1.7, and Enter.

  11. Press A to deselect all the faces.

  12. Use theRMB and Shift+RMB keys to select only the four sides of the last extrusion you made, as seen on the left of the...