Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — flipping the window header


At the top or bottom of each of the windows there is a bar. It has the Current Editor Type button on the left side and some other buttons, as you can see in the following screenshot:

This is called the Header. Each of the 16 types of editor windows has different buttons in its header:

  1. Click the right mouse button (RMB) on an empty area of the Header. A menu will pop up that says Flip to Top.

  2. Select Flip to Top with the left mouse button (LMB).

What just happened?

The Header can be at the top or the bottom of the window. If it is at the bottom, you can flip it to the top. If it is at the top, you can flip it to the bottom. Set it the way you prefer.