Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


You learned that Blender is not as intimidating as it seemed at first. In this chapter, you learned about the structure of Blender's windows and why they are that way. You learned how to resize them to make them as you want them. You discovered how the computer makes colors. You found out how a computer measures things in a 3D world. You learned to use the mouse, the mouse wheel, the keyboard, and the Numpad to navigate in the 3D View window.

In the next chapter, we're going to have fun. It will be lights, camera, action, as we discover the basics of using light, how to control the camera, and make our first animation.

Let's go!