Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Making an animation


It's time to make an animation. Animation adds a fourth dimension to 3D. Besides X, Y and Z, there is time. In animation, time is broken into frames, a sequence of individual images such as frames of a movie. This is usually expressed as frames per second. As a rule of thumb, web animations such as animated gifs, banner ads, and YouTube videos can play at between 7 and 15 frames per second (fps); film plays at 24 fps and video plays at 30 fps. Blender renders at 24 fps by default.

Look at the window directly below the 3D window. By default, that is used as the Timeline window. The Timeline window lets us know how far along in an animation we are. Look at the following screenshot:

  • The three large white buttons give you the most important information.

  • By default, Blender allows you 250 frames in which to create an animation. It starts on frame 1, it ends on frame 250, and the third button shows you the frame that Blender is currently on, which by default is frame 1.

  • To change...