Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — working with vertices, edges, or faces


In the 3D View header, to the right of where you choose whether you are in the Global or the Local mode, there are three boxes, as seen in the following screenshot. The left one has an orange dot next to a cube. It is the Vertex Select Mode button. The center one has an orange vertical line next to a cube. It is the Edge Select Mode button. The right one has an orange parallelogram on a cube. It is the Face Select Mode button. They control whether you are selecting vertices, edges, or faces.

  1. Use the Tab key to get into Edit Mode in the 3D View, if you are not already.

  2. In the 3D View window, click on one of the vertices of the cube with theRMB. Press the G key, and move the vertex. Press theRMB to release the vertex where it began.

  3. Press the G key, and move the vertex. Press theLMB to release the vertex where you have moved it.

  4. In the 3D View header, click theLMB over the Edge Select Mode button—the box with the orange vertical line.

  5. In...