Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — extruding to make the inside of the hull


The first step here is to create an inside for the hull. You will extrude the face without moving it, and shrink it a bit. This will create the basis for the gunwale:

  1. Create a new file, and zoom into the default cube.

  2. Select Wireframe from the Viewport Shading menu on the header, as discussed in the previous chapter.

  3. Press the Tab key for Edit Mode.

  4. Choose Face Selection mode from the header. It is the orange parallelogram, as discussed in the previous chapter.

  5. Select the top face with theRMB.

  6. Press the E key to extrude the face, then immediately press Enter.

  7. Move the mouse away from the cube. Press the S key to scale the face with the mouse. While you are scaling it, press Shift+Ctrl, and scale it to 0.92. Watch the scaling readout in the 3D View header. This will be forming the hull of the boat.

  8. Press Numpad 1 to change to the Front view, and press 5 on the Numpad to show the Ortho view. Move the cursor a little above the top of the...