Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the boat the proper length


Now that you've made the reference blocks the right size, it's time to make the boat the same dimensions as the blocks.

  1. Change to the side view by pressing Numpad 3, and check in the upper-right corner of the 3D View window to make sure you are in Ortho mode. Press Numpad 5 if you are in Persp mode. Use Ctrl+MMB, and the mouse to zoom in, until the reference blocks fill almost all of the 3D View. Use Shift+MMB and the mouse to re-center the reference blocks.

  2. Select the boat with theRMB. Press the Tab key to go into Edit Mode, and then choose the Vertex Select mode button from the 3D View header.

  3. Press A to deselect all vertices. Then, select the boat's vertices on the right-hand side of the 3D View. Press B to use the border select, or press C to use the circle select mode, or Ctrl+LMB for the lasso select, as discussed in the previous chapter. When the vertices are selected, press G and Y and move the vertices to the right with the mouse...