Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — adding a seat to the boat


Congratulations, you've made a boat. The next step is to add seats to it. You'll see that you can have an object where the parts are not all in one place.

  1. Open up the jonboat file. I'm using the flat bow version, but you can use a flat or pointed bow as you prefer. Press Numpad 3 to get the side view.

  2. Press Shift+S, and select Cursor to Center from the menu.

  3. In the 3D View header, turn off the 3D manipulator display.

  4. Use the LMB to move the 3D cursor up, and close to the top of the boat, as shown in the following image:

  5. Make sure that the boat is in Object Mode. Press Tab to change it, if it is not.

  6. Press A to deselect the boat.

  7. Use Shift+A to make a new cube. Press N if the Properties Panel of the 3D View is not already open.

  8. Press Numpad 7 to get the Top view.

  9. In the Transform sub panel, look where it says Dimensions:. Set the Y dimension to 1. Set the Z dimension to 0.1666. Use the Tab key to go between Y and Z.

  10. Press S and X to scale the cube in X...