Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — coloring the hull and the gunwale


Your boat is a pretty simple object. The entire hull can be one color, but its nice to give the gunwale a different color to accent the top, and provide more definition.

  1. Make sure you are working in Layer 1.

  2. If you have the Properties Panel in the 3D View closed, open it with the N key.

  3. Select the camera with theRMB.

  4. Press 0 on the Numpad to change to the Camera view.

  5. Move the camera back by pressing the G key, then tapping the Z key twice, and move the mouse, so that the camera dollies out along its local Z direction until the whole boat shows up.

  6. Change to the Top view.

  7. Select the lamp with theRMB. In the Properties pane, set the lamp's location to X= -1.900, Y= -6.800, and Z= 5.900.

  8. Press Shift+D to copy the lamp. Move it a little with the mouse, so that you can see that you are working on the second lamp. Set the location of the second lamp to X= 4.400, Y= 0.200, and Z= 5.900.

  9. Change to the Side view, and zoom into the boat.

  10. Select the boat...