Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the shaft of the oar


Starting the oar is pretty easy. In Chapter 4, Modeling with Vertices, Edges, and Faces you looked at the basic shapes Blender has available, that's where you will begin:

  1. Open Blender.

  2. Press X to delete the default cube.

  3. Press Shift+A and select cylinder from the pop-up menu.

  4. In the Tool Shelf, set Add Cylinder for 12 Vertices, 0.083 Radius, and 4.2 Depth. This will make the oar handle and shaft as seen in the following screenshot. You can use the Tab key to jump between the Vertices, Radius, and Depth buttons.

  5. Now you have the handle to the right length.

  6. Press the Tab key to get into Edit Mode.

  7. Press Numpad 1 and Numpad 5 to set the view to Front Ortho.

  8. Zoom into the cylinder.

  9. Make sure that the Limit selection to visible button is light gray in the 3D View header, as shown in the following screenshot, so that you select all edges and not just the visible ones:

  10. Choose Edge Select mode from the 3D View header, it's the highlighted button with the cube...