Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the grip and guard


Now you are going to use those box modeling tools, moving vertices, scaling, and subdivision to create the grip and guard for the oar:

  1. Press A to deselect all the edges. Press B for a Border Select. Select the upper set of the horizontal edges that you just created.

  2. Zoom in so that the edge that you selected is at the bottom of the 3D View and that the top of the cylinder is at the top of the 3D View window, as seen on the left side of the next screenshot. Move the mouse so it is level with edges.

  3. The reference grid in the background will help you judge how far to go. Each section of the main grid in the background is 0.1 in Blender units. So, you will want to move the edges so they are six boxes from the top.

  4. Press G, and use the mouse to move the edges up. When you start moving the edge, press theMMB briefly to lock the motion to the Z axis. Move them until they are 0.6 units or six boxes from the end of the oar, as seen on the left of the following...