Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the path and the cross-section for the tiller


First, you will create a path that describes the length of the tiller and then you will create the shape of the cross-section of the tiller:

  1. With the cursor over the 3D View, press M, 2, and Enter to move the rudder to Layer 2.

  2. Press A to deselect all objects.

  3. Adjust the 3D View so that you can see the entire length of the tiller on the template (the tiller is the handle that controls the rudder).

  4. Move the 3D Cursor to the vertical center of the right end of the tiller.

  5. Press Shift+A and select Curve then Bezier from the menus to make a Bezier Curve.

  6. Press R, Y, 90, and Enter.

  7. Press the Tab key to get into Edit Mode. Move the top control point to the left tip of the tiller. Move the other control point to where the 3D Cursor is.

  8. Adjust the control handles so that the curve goes along the center of the tiller outline in the template and has a graceful curve.

  9. Select the Object panel from the Properties window header. It's the...