Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — turning a Reference Block into a sloop


Since you have the templates scaled, you don't need the Reference Block any more. So it's time to recycle it into the hull of the sloop. Using the Edge Tools, you'll stretch and recontour the cube into the sloop:

  1. In the Modifiers subpanel of the Properties window, set the View: button to 2.

  2. Make sure that the Limit Selection to Visible button in the 3D View header is light gray so that you are moving all the control points, not just the ones in front.

  3. Select the left-hand control points. Press G, Y, and use the mouse to move them until the front end of the Subdivision Surface is at the same place as the bow of the sloop in the template, then press theLMB.

  4. Did you notice that as you moved the left side, the right side also moved a little? When modeling Subdivision Surfaces, you get things close and then work them closer and closer till they are just right.

  5. Press A to deselect all the control points. Select the right-hand control points...