Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — finishing the hull


The hull is pretty close to its final shape. Now, it's time to check the shape and tighten up the dimensions:

  1. Press Numpad 7 to get the Top view.

  2. Press Z to toggle from Solid to Wireframe. Press the Tab key to go into Object Mode.

  3. Look carefully at the outline of the sloop as compared to the template, as shown on the left of the following screenshot. The boat is wider than the template shows it should be. Making the hull taller apparently made it a little wider too.

  4. Press the Tab key again to return to Edit Mode. Press A to deselect all the control points.

  5. Press B and then use the mouse to select the three center sets of vertical control points, as shown in the following screenshots:

  6. Press S, X, and use the mouse to scale them to the same width as the template shows the boat should be, then press theLMB.

  7. Increment the file name and save the file. Note that it is the higher detail version in the file name.

What just happened?

Well done! Making smooth shapes...