Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — coloring and texturing the sloop hull


The hull has two textures, a painted texture for the outer hull and the cockpit and a wooden texture for the deck:

  1. Reopen the file you just made in the last Time for action — section, that has the cabin with holes for the door and portals.

  2. Press Numpad 3 to get the Side view. Make sure you can see the entire sloop.

  3. Select Layer 1. Select the hull with theRMB.

  4. Press the Tab key to go into Edit Mode.

  5. In the 3D View header choose the Face Select mode.

  6. Make sure that the 3D View shading is set to Solid in the Viewport Shading menu on the header.

  7. Make sure that the Limit Selection to Visible button is dark gray and that you cannot see through the surface of the sloop.

  8. In the Properties window, make sure that the Object Data button is highlighted in the header. It's the eighth button from the left, with the triangle on it. Make sure that the Vertex Groups subpanel is open.

  9. In the 3D View, press A to deselect all faces. Now you want to select the...