Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — using the same materials for two objects


Materials in Blender can be reused. That keeps files smaller and lets you easily modify materials throughout a scene:

  1. Select the Materials button on the Properties window header. It's the ninth button from the left, with the chrome ball on it.

  2. In the Material panel, notice that Hull Material is already there. One clue to why that is can be found next to the box where you input the material's name. Notice that it has the number 2. That number represents how many objects use that material. Both the Sloop and Cabin were made from the default cube, and the Hull Material started out as the default material. So Blender has already been reusing the materials.

  3. With the cursor over the 3D View window, press A to deselect all the faces.

  4. Select the Object Data button on the Properties window header.

  5. In the Vertex Groups subpanel, highlight the Cabin Roof group in the menu and press the Select button with theLMB.

  6. Select the Materials button on...