Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — setting up the boom and gaff so they swing


Now it's time to assemble the sloop. In addition to just bringing all the parts into the same file there are a couple of other things that need to happen. Some of the parts need to have the materials from the hull and the cabin added to them, and all of the parts must have their relationship to the hull defined. Either they will be joined to the hull to make one solid object or the hull will be parented to them so that it controls their actions. Objects that are fixed, such as the cabin, will be joined to the hull. Objects that move, such as the rudder, will have the hull parented to them. If you wish, you may assemble the parts that you have made in lieu of using the files I have provided:

  1. Open 6907_09_sloop_hull_cabin.blend or the file with your hull and cabin.

  2. Select the hull with theRMB.

  3. Press Shift+S and choose Cursor to Center from the menu.

  4. Select Object from the 3D View header and select Transform then Origin to 3D Cursor...