Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — adding the ship's wheel


Now it's time to add the ship's wheel. You may be surprised by an after-effect of the DupliVerts as you add materials:

  1. Press 2 to go to Layer 2. If you are emulating the Numpad, use the layer controls in the 3D View header instead.

  2. In the File menu, select Append.

  3. Find 6907_09_sloop_ships wheel.blend or the file you saved with the spokes rim and hub still separate.

  4. Open the Object folder.

  5. Press A to select all of the objects.

  6. Press theLMB on the Link/Append from Library button.

  7. Press the Home key to zoom into the spoke. Use the Fn+Left arrow if using a Mac without a Home key.

  8. Use theMMB to rotate the view so you can see the ship's wheel better.

  9. Use theRMB to select a spoke as seen on the left of the following screenshot.

  10. Click on the silver ball next to the New button.

  11. Choose the Deck Material from the menu.

  12. Use theRMB to select another spoke. Note that it already has the deck material. All the spokes are instances of each other.

  13. Use theRMB to select the rim...