Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — adding the portals


This is the final touch, adding portals to the cabin. The cabin is not rectangular, so you will have to rotate the portals to match the angle of the walls:

  1. Press Numpad 7 to get the Top view.

  2. In the Viewport Shading menu on the 3D View header, select Wireframe shading.

  3. Select the copy of the portal.

  4. Press R, Z, 90, Enter.

  5. Press G and use the mouse to move the portal next to the left side of the cabin. Press theLMB to release.

  6. Use Ctrl+MMB and Shift+MMB to zoom in so you see the portal and the portal holes on the left side as well.

  7. Press G and use the mouse to get the portal aligned up as closely as possible with the forward portal hole. Press theLMB to release.

  8. Zoom into the forward portal hole. The portal window is a little larger than the portal hole. Aligning the dot that marks the center of the Portal Window with the outside wall of the cabin will help to get started. Then make sure that the sides of the portal window extend on either side of the portal...