Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Using VGA with the Gameduino Shield


Gameduino is an Arduino Shield. This is the first one we are using here in this book. Basically, a shield is a PCB (printed circuit board) that can be plugged to another PCB, here our Arduino.

Arduino Shields are pre-made circuits including components and sometimes processors too. They add features to our Arduino board by handling some specific tasks.

Here, the Gameduino will add VGA drawing abilities to our Arduino that can't be done on its own.

The Gameduino adds a VGA port, a mini-jack for the sound, and also includes an FPGA Xilling Spartan3A. FPGA Xilling Spartan3A can process graphical data faster than the Arduino itself. Arduino can control this graphical hardware driver by SPI interface.

Let's see how it works:

The Gameduino controller Arduino Shield

Arduino Shields can be plugged in Arduino boards directly. Check the following screenshot:

The Gameduino plugged in the Arduino board

Here are some characteristics of the Gameduino:

  • Video output is 400 x 300...