Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Tweeting by pushing a switch


Connecting the Arduino to networks obviously brings the Internet to mind. We could try to create a small system that can send messages over the Internet. I choose to use the micro-blogging service Twitter because it provides a nice communication API.

We are going to use the same circuit that we used in the Wiring Arduino to wired Ethernet section except that here we are using the Arduino MEGA related to some memory constraints with a smaller board.

An overview of APIs

API stands for Application Programming Interface. Basically, it defines ways to exchange data with the considered system. We can define APIs in our systems in order to make them communicate with others.

For instance, we could define an API in our Arduino firmware that would explain how and what to send in order to make the LED on the board switch on and off. We won't describe the whole firmware, but we would provide to the world a basic document explaining precisely the format and data to send from...