Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Drawing text


If you are used to doing typesetting in applications such as InDesign, you'll know that you have a lot of control over things such as kerning and hyphenation. In Processing, this won't be the case. The things you can do with typography are somewhat limited, but you can still do quite a lot.

Getting ready

To get started, you'll need some fonts to work with. I've used Ostrich Sans and Junction, both open source fonts by The League of Moveable Type. You can download them at http://www.theleagueofmoveabletype.com. After downloading these fonts, you need to install them on your machine, so they are available to use.

To use fonts in Processing, you need to convert them from their original file format to the .vlw file format Processing uses. You can do this with the Create Font tool. Select the font you need, set a size, and click on the OK button. The .vlw font will be saved to the data folder of your sketch.

How to do it...

We'll start by declaring two PFont objects, one for each font...