Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using filters


Filters are probably the easiest way to change the appearance of your video. In this recipe, you'll learn how to use the filter() function and the different presets you can use with it.

How to do it...

The code for this example is the same as the code you've used in the first recipe from this chapter. The only difference is that you'll use the filter() function right after you've drawn the movie to the screen, using the image() function.

import processing.video.*;
  
Movie m;
  
void setup()
{
  size( 640, 480 );
    
  m = new Movie( this, "marbles.mov" );
  m.loop();
}
  
void draw()
{
  background( 0 );
  image( m, 0, 0, width, height );
  filter( POSTERIZE, 4 );
}

void movieEvent( Movie m )
{
  m.read();
}

I've used the filter() function with the POSTERIZE mode, in this example. The result will look like the following screenshot:

How it works...

The filter() function usually takes one parameter to change the appearance of what is shown on the screen. Some modes also need a second...