Book Image

Processing 2: Creative Programming Cookbook

Book Image

Processing 2: Creative Programming Cookbook

Overview of this book

Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2: Creative Programming Cookbook" will guide you to explore and experience the open source Processing language and environment, helping you discover advanced features and exciting possibilities with this programming environment like never before. You'll learn the basics of 2D and 3D graphics programming, and then quickly move up to advanced topics such as audio and video visualization, computer vision, and much more with this comprehensive guide. Since its birth in 2001, Processing has grown a lot. What started out as a project by Ben Fry and Casey Reas has now become a widely used graphics programming language. Processing 2 has a lot of new and exciting features. This cookbook will guide you to explore the completely new and cool graphics engine and video library. Using the recipes in this cookbook, you will be able to build interactive art for desktop computers, Internet, and even Android devices! You don't even have to use a keyboard or mouse to interact with the art you make. The book's next-gen technologies will teach you how to design interactions with a webcam or a microphone! Isn't that amazing? "Processing 2: Creative Programming Cookbook" will guide you to explore the Processing language and environment using practical and useful recipes.
Table of Contents (18 chapters)
Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using effects


In the last recipe of this chapter, you'll learn how to use effects. These effects can be used to shape the waves of a synthesizer you are creating or to change the sound of an audio file.

How to do it...

The beginning of this sketch is the same as that of most of the sketches we've made in this chapter. You'll load an audio file and play it. The only difference is that we'll create a low pass and a high pass filter and add these effects to the AudioPlayer object.

import ddf.minim.*;
import ddf.minim.signals.*;
import ddf.minim.analysis.*;
import ddf.minim.effects.*;
  
Minim minim;
AudioPlayer player;
  
LowPassSP lowpass;
HighPassSP highpass;
  
void setup()
{
  size( 640, 480 );
  
  minim = new Minim( this );
  
  player = minim.loadFile("song.mp3");
  player.play();
  
  lowpass = new LowPassSP( 440, 44100 );
  player.addEffect( lowpass );

  highpass = new HighPassSP( 440, 44100 );
  player.addEffect( highpass );

}
  
void draw()
{
  background( 255 );
}
  
void stop()...