Book Image

Scratch Cookbook

By : Brandon Milonovich
Book Image

Scratch Cookbook

By: Brandon Milonovich

Overview of this book

Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you. Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer. Scratch Cookbook will take you through the essential features of Scratch. You'll then work through simple recipes to gain an understanding of the more advanced features of Scratch. You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You'll also learn how to work through the exciting process of project remixing where you build on the work of others. Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.
Table of Contents (17 chapters)
Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Importing parts of other projects


You may download a project from the Scratch website and just want to take parts of it for your own projects. This recipe is going to teach you how to do that. We'll see how to take a project and import it into something we've already been working on.

In Scratch 1.4, you were able to import an entire project into another Scratch project. With Scratch 2.0, it gets a little more complicated. What we'll do is take individual sprites and save them to our computer. We can then upload them back to Scratch (and use them in other projects).

Getting ready

Get started by creating something of your own. It doesn't make too much of a difference what you create, just have something there so you can see what happens when we import.

For our illustration purposes, we've imported the following sprite and background to our stage:

What we're going to do is export the dinosaur to our computer, which can then be used to import (along with the corresponding code) to our project.

How...