Book Image

iClone 4.31 3D Animation Beginner's Guide

By : Mike D McCallum
Book Image

iClone 4.31 3D Animation Beginner's Guide

By: Mike D McCallum

Overview of this book

Reallusion’s iClone is an animated movie making application that allows hobbyists, machinimators, home-based animators, and professionals to visualize their story or an idea by seeing it in action. Years ago, creating animations and single images would require a team of trained artists to accomplish. Now, iClone real time rending engine empowers its users to instantly view what is loaded into the 3D workspace or preview it as an animation, if you have the precise instructions.The iClone 3D Animation Beginner’s Guide will walk you through the building and animating of a complete scene and several one-off projects. First we create a scene with sky, terrain , water, props and other assets. Then add two characters and manipulate their features and animate their movement. We will also use particles to create the effect of a realistic torch and animate cameras to give different views to the scene. Finally we will see how to quickly import images to enhance the scene with a mountain, barn, and water tank. It will cover some fun stuff such as playing with props, characters, and other scene assets. It will also demonstrate some advanced topics such as screen resolution, formats and codecs but mostly it will deal with doing hands on animation with precise instructions.Starting with a blank project using stock and downloadable assets you will learn to lay out and animate a scene and export that scene to both a single image and a movie. The main project will demonstrate many common and undocumented techniques, while each project introduces and examines tools and techniques for successful and fun animation of ideas or scripts.Each project of the book including the main project is designed to cover the aspects of 3D animation in a manner which anyone with basic computer skills can follow. You will discover the importance of lighting a scene including daytime scenes. The concept of the timeline and key frames will be covered in detail and other topics such as rendering (exporting), character modification and prop placement all have their own sections with step by step instructions followed by an explanation of what just happened. Good animation habits and project basics are stressed throughout the book interspersed with time saving tips and techniques gained from years of experience with iClone.When you have finished The iClone 3D Animation Beginner’s Guide you will have a solid foundation in the basics of iClone by having animated a scene with multiple characters and props that involves dialog and interaction with other characters. You will have the knowledge to create new animation projects to hone your skills, tell your story, educate students or sell your product.
Table of Contents (21 chapters)
iClone 4.31 3D Animation
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface

Exploring real-time render options


Quality: In most cases this is set to Custom due to the choices made within this section. The render options are some of the most confusing and technical parts a 3D animator has to deal with.

It's all about your video card and its capabilities. If your video card doesn't support shadows or pixel shading then you will not be able to use those features. Most users turn on what is available to see how that works with iClone . If the feature is not supported then it is not available for use in the user interface and its option will be greyed out.

Choosing the shader

Some shaders are better than others. The Pixel Shader gives the best overall result in terms of reproducing the lighting and other aspects of the scene. This is followed closely by the Vertex Shader, which does a good job but not up to the pixel shader standard. Lighting is weaker in the Vertex shader.

Finally, there is the Quick Shader which turns off a lot of bells and whistles in terms of render quality. The lighting is basic and shadows may be non-existent or very poor. It is usually desirable to do your final render in Pixel Shader, if available. There are two other shader modes available in the workspace: Smooth Shading and Wireframe. These are draft-only shaders and should be used when the workspace slows down due to the load on the 3D iClone engine.

Note

The iClone workspace typically uses assets with 30,000 or less faces. This doesn't mean you can't use more complex assets with more faces but it will slow iClone down, sometimes to a crawl, and the render shader you have set while working can spell the difference between slogging along or working at a faster clip. When the workspace slows down, go to the QUICK SHADER or WIRE FRAME to reduce the load on the iClone engine and you will find the workspace responds much faster. Set the shader back to Pixel Render for your final render or to preview items that can only be seen with a higher level shader.

Anti-alias: While turned off in this image, anti-alias is a very important feature of iClone that eliminates those ragged edges or artifacts on characters or props. Artifacts appear when a higher resolution asset is used in lower resolution engines.

Mip Maps and Anisotropic Filtering: According to Wikipedia, Mip Maps are a group of images combined with the main texture that speed up rendering. Check this selection to take advantage of any content that uses Mip Mapping.

Anisotropic Filtering improves the quality of textures on surfaces that are at oblique viewing angles. This is a bandwidth intensive setting. While an 8X setting will make oblique surfaces render better there will a trade-off in system performance. I usually leave this setting at 4X.

Enable Spring/Flex Effect: Check this to turn on this feature as it allows for props built with spring technology to work properly. Content such as flags and capes use the flex feature to give those props an animated effect.

Max Real-time Map Size: This determines the maximum size of texture map iClone can use. It ranges from 256X256 to 8192X8192. The larger the map allowed, the better the texture will look, but it will also use more resources from the iClone engine. I keep my settings at the maximum range of 8192X8192.

Manipulating objects

Transform Gizmo: This handles manipulation of characters, props, and other 3D assets. You can drag or rotate assets without the transform gizmo but the gizmo will give greater control over precise movement of assets.

To use a gizmo, you set your mouse cursor on one of the colors, hold down the left button and move, scale, or rotate the object. This can also be done without gizmos via direct manipulation with the mouse and the proper menu choice.

Note

There are advantages to both direct and gizmo manipulation. Use Ctrl + Q to toggle back and forth between the modes.

Drag and Drop Automatic External Files: This is a real time saver. If you have iClone assets scattered around your computer you can open an explorer window showing those assets and simply drag-and-drop props and other assets into the iClone workspace with your mouse.

You can also drag-and-drop image textures and video! If you have a television in a scene that has a separate surface for the screen, then you can drag-and-drop a video onto that screen surface to emulate a broadcasting television.