Book Image

Apple Motion 5 Cookbook

By : Nicholas Harauz
Book Image

Apple Motion 5 Cookbook

By: Nicholas Harauz

Overview of this book

Let's face it, people like images that move. Whether you see images on a moving billboard, walk into a bank with an LCD screen, watch TV, or surf the Web, motion graphics are everywhere. With an even greater demand to integrate motion graphics in just about every type of video or interactive content there is, this book will help you get there with Motion 5. It's all about creating eye-catching titles, transitions, and effects!"Apple Motion 5 Cookbook" contains exercises for the beginner and seasoned motion graphics user. You will learn how to navigate Motion's interface and quickly grasp the tools available to you while creating sophisticated and sleek animations in both 2D and 3D environments. Not forgetting visual effects, we will also explore motion tracking and green screen techniques that will help you composite like a pro. Let's launch the application, grab a cup of coffee, and get started on this exciting journey!The exercises will take you right from creating your very first Motion project through to export. You will learn how to navigate quickly and efficiently through Motion's complex interface and toolsets so that you can focus oncreating your masterpiece!You will learn how to create a new project and import material into that project from the File Browser and Motion's vast and rich content library. From there, you will learn to manipulate and animate these source files using Motion's behaviors, classic keyframing techniques, adding filters, and master the built-in tools such as particle systems that will knock your socks off! Last but not least, you will export your projects to a variety of different formats including DVD, as a Final Cut Pro generator, and the Web.The "Apple Motion 5 Cookbook" contains downloadable content for each chapter and is packed with screenshots and illustrations. After reading this book, you'll be creating motion graphics and visual effects in no time!
Table of Contents (20 chapters)
Apple Motion 5 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Adding a camera to interact with your replicator


Adding a camera to our project and having it interact with a replicator adds even more creative possibilities in Motion. Let's take a look at how we can make replicators and cameras play nicely with each other by adding our own camera to a project.

Getting ready

From the exercise files of this chapter, double-click on the 08_07 project. Play back the project. You should see a grid of animated rounded rectangles that changes size, color, and scale over time because of the sequence replicator. We're going to add a camera to the scene and a behavior to that camera to have it interact with our replicator.

How to do it...

Let's begin by adding a camera to the scene.

  1. Make sure you are on the first frame of your project. Go to the Object menu and choose New Camera. A dialogue box will appear asking if you want to keep the groups as 2D or switch them to 3D. Choose Switch to 3D as shown in the following screenshot:

  2. We're going to add a behavior to the camera...