Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Distributing your work


At some point you might desire to let others use your work, either for profit or for free. If you are just starting to make clothing for Studio figures, I suggest giving the first few examples for free so that you can gather feedback from the users. When people pay money for a product, they demand a certain level of quality and that can only be achieved after a bit of experience.

To distribute content we need to know how to package it. We need to make someone else, who doesn't have a single file of our product, able to add that product to his/her scene. It is necessary to be thorough and precise. Fortunately, Studio has all the tools to help us.

Choosing a file format

When we create objects, files, and other elements that define a product, like the dress in this chapter, the process happens incrementally and we rarely make the decision to keep an inventory of all the files that are necessary for making the same product work on a computer.

Notice that I said files, plural...