Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

A simple animation test


Let's see how the principle of keyframing works with a simple exercise. Start with a new scene. The idea for this exercise is to change a figure from the standard T pose to a more natural one. So, let's add Dawn to our scene. You can use any other figure if you like. Make sure that the timeline cursor is at frame 0 and that the animation is set for 24 fps.

Activate the Universal tool, go to frame 15, grab the left arm by the forearm, and drag it down until it is alongside the body. Repeat the operation for the other arm. This is the position that we should have:

Now drag the timeline cursor back to frame 0, you should see the animation playing back. Studio has created the frames in between frame 0 and 15 automatically, moving all the body parts in the right way to create the transition from T pose to the pose that we have created at frame 15. While we have simply dragged a limb, several other body parts have been affected by the movement, and the parameters for those...