Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Posing the lower part of the body


Once the torso is positioned correctly, it's time to tackle the toughest part of the task: the lower limbs.

Positioning the legs

To start with, we need to bend the thighs quite a bit. Let's start with the left thigh. We select it directly in the 3D Viewport, and then rotate it by acting on the Bend parameter. Next, we need to click on the Left Shin part and act on the Bend parameter as well. We repeat the operation for the right leg. At this point, it's best to not spend too much time trying to match the original pose perfectly; we just need to get an approximation of the pose. Let's check where we are at this point.

We are getting closer, but the surfboard is now in the wrong position. Let's click on it and use the Universal tool to move it under the figure's feet. Moving the camera around can help to verify that the position is correct.

Positioning the legs with Inverse Kinematics

The reason why we didn't spend too much time in positioning the legs is because...