Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Finishing touches


It's now time to focus on the small details that define a natural-looking pose. We are going to look at both posing and expression.

Arms and fingers

Looking at the arms of the base image we can see that the left one is pushed back quite a bit, as a way of creating counter balance. These are important clues that help in delivering a believable pose. To achieve that position, we need to select the body part called Left Collar and adjust the Front-Back parameter until the arm is in position. As it happened before, the limits applied to this joint are too low to express a realistic range, so we need to disable them before we can turn the left collar to the desired point.

The hands are bent slightly up and the left fingers are very straight. Those adjustments are all easy to do by using the Universal tool with its rotate widgets.

The final result should be something like this:

Removing the "gaze of death"

All the 3D figures that we add to a scene come with that dead stare that screams...