Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have deepened our understanding of how 3D models work by examining the building blocks of every model: vertices and polygons. We saw that we can subdivide polygons to obtain a higher resolution mesh with smoother surfaces.

We also learned how to move around with a camera and why it's important to use a real camera instead of relying on Perspective View. The use of focal length and camera position showed us how we can dramatically change the perspective of our scene by either stretching or compressing the depth. The same trick can be used to distort the faces of our characters or to create a flattering portrait.

We saw what kind of lights are available in Studio, when it's appropriate to use them, and how to handle the shadows projected by them. We talked about keeping the shadows on and how that aspect of our scene can contribute to the overall realism of the scene.

The presence of two content managers in Studio can present some challenges, and so we examined how...