Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

No lights in the frame


In this lighting exercise all our lights are not visible by the camera. Make this way of working your habit. Photographers have no choice but to be ingenious about placing light in a way that is not visible by the camera. The fact that we can make a light invisible by a trick of the software should not be something that you rely on. Because we are used to not seeing lights in the frame, if a source of light is in the frame and we can't see it, that will be potentially jarring for our brain. It will not look correct.

Recently, I was playing a videogame on my PS3, my character on screen crawling inside an air duct. In the middle of an intersection between two ducts, I noticed a much brighter splash of light. I looked for the source—maybe there was an opening in the duct or maybe there was a light installed—but I could not find any light source. Nevertheless, a spotlight was clearly placed above my head. Even professional game developers fall into the trap of invisible...