Book Image

Visual Media Processing Using MATLAB Beginner's Guide

By : George Siogkas
Book Image

Visual Media Processing Using MATLAB Beginner's Guide

By: George Siogkas

Overview of this book

Whether you want to enhance your holiday photographs or make a professional banner image for your website, you need a software tool that offers you quick and easy ways to accomplish it. All-in-one tools tend to be rare, and Matlab is one of the best available.This book is a practical guide full of step-by-step examples and exercises that will enable you to use Matlab as a powerful, complete, and versatile alternative to traditional image and video processing software.You will start off by learning the very basics of grayscale image manipulation in Matlab to master how to analyze 3-dimensional images and videos using the same tool. The methods you learn here are explained and expanded upon so that you gradually reach a more advanced level in Matlab image and video processing. You will be guided through the steps of opening, transforming, and saving images, later to be mixed with advanced masking techniques both in grayscale and in color. More advanced examples of artistic image processing are also provided, like creating panoramic photographs or HDR images. The second part of the book covers video processing techniques and guides you through the processes of creating time-lapse videos from still images, and acquiring, filtering, and saving videos in Matlab. You will learn how to use many useful functions and tools that transform Matlab from a scientific software to a powerful and complete solution for your everyday image and video processing needs.
Table of Contents (18 chapters)
Visual Media Processing Using MATLAB Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working with stereoscopic images


The second big category of advanced image and video processing methods is dealing with stereoscopic images. Stereoscopic images are usually shot either by two normal cameras positioned in parallel and only a few centimeters apart, or by stereoscopic cameras with two lenses and separate image sensors for each one. Either way, the lenses have a distance from each other that resembles the distance between the human eyes, and allows the camera(s) to shoot images that can be fused to simulate three-dimensional vision.

The need for the two fields of view leads to a subsequent doubling of the frame rate and storage space needs. This is because instead of showing just one image, modern 3-D televisions must display two images, one for the left and one for the right eye. Similarly, to store a 3-D video, we need to have double the space compared to a normal 2-D video.

Image registration is again the most significant aspect of 3-D image and video processing. The only way...