Book Image

Visual Media Processing Using MATLAB Beginner's Guide

By : George Siogkas
Book Image

Visual Media Processing Using MATLAB Beginner's Guide

By: George Siogkas

Overview of this book

Whether you want to enhance your holiday photographs or make a professional banner image for your website, you need a software tool that offers you quick and easy ways to accomplish it. All-in-one tools tend to be rare, and Matlab is one of the best available.This book is a practical guide full of step-by-step examples and exercises that will enable you to use Matlab as a powerful, complete, and versatile alternative to traditional image and video processing software.You will start off by learning the very basics of grayscale image manipulation in Matlab to master how to analyze 3-dimensional images and videos using the same tool. The methods you learn here are explained and expanded upon so that you gradually reach a more advanced level in Matlab image and video processing. You will be guided through the steps of opening, transforming, and saving images, later to be mixed with advanced masking techniques both in grayscale and in color. More advanced examples of artistic image processing are also provided, like creating panoramic photographs or HDR images. The second part of the book covers video processing techniques and guides you through the processes of creating time-lapse videos from still images, and acquiring, filtering, and saving videos in Matlab. You will learn how to use many useful functions and tools that transform Matlab from a scientific software to a powerful and complete solution for your everyday image and video processing needs.
Table of Contents (18 chapters)
Visual Media Processing Using MATLAB Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The ugly mathematical truth


Let's start with the mathematical definition of convolution for discrete functions (since in digital image processing all functions are discrete). To form our problem in a signal processing sense, we can define it as passing an input image I, through a Linear Space Invariant (LSI) system, performing convolution with a kernel h (also called a filter), to produce an output image, g. Hence, we get the following block diagram:

This process is described mathematically by the following equation:

where * is the symbol for convolution and the large Σ denotes a sum. The reason we have two sums is because our process is two-dimensional. Without going into too much detail, we can summarize the process described previously using the following steps, which are also followed in the implementation of conv2:

  1. Rotate the convolution kernel by 180 degrees to abide by the process in the double sum of the equation.

  2. Determine the central pixel of the neighborhood. This is straightforward...